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Navigate in the command prompt to the QuickBMS folder (for example, you can type in command prompt "D:", then "cd quickbms").ħ. Extract the downloaded "quickbms.zip" in a folder like D:\quickbms.Ħ. If you loose the backup, you can always get it back via data repair in uplay (or steam).Ĥ. Make a backup of the original "sounds_sfx_patch_1_.pck", for example create a folder like "Ghost Recon Wildlands\sounddata\pc\backup" and copy it in.
#Ghost recon wildlands pc size download#
I dont know if there is a download link, i copied the script text and pasted it into a new text file and renamed it to "wwise_pck_extractor.bms".ģ. Maybe there are other working scripts, but this was the only one i found that worked. Download a script that is needed to properly modify the "sounds_sfx_patch_1_.pck". (Description on the website: "Files extractor and reimporter, archives and file formats parser, advanced tool for reverse engineers and power users, and much more.")Ģ. Download a tool for modifying the "sounds_sfx_patch_1_.pck", "QuickBMS". And the essence of cheating is to get an advantage.ġ. Even multiplayer mode is more critical, practically you have a disadvantage with the soundmod, because warning sounds are missing.
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I was more afraid getting banned as i used "ReShade" for image sharpening in Rainbow 6 Siege 4 years ago (and never was banned for that), but not while playing a modded Wildlands in singleplayer. I personally dont expect a ban and take the risk. Remember that Ghost Recon Wildlands uses the cheat protection "EasyAntiCheat" and modding game files can always cause a ban - theoretically. There are some other sounds in "3845688376.bnk", beside the detection sound, that doesnt work any longer with this mod, but it seemed to be other "supporting the player" sounds, not sounds like weaponeffects, voices or natural sounds like water, wind or objects that fall down. A problem while modding was that the import only worked if a modified "3845688376.bnk" had the same filesize like the original. For me, this caused never a crash or performance issue or other problems. And everytime the game engine tries to play the detection sound for example, it plays nothing, because the original sound file in the gamearchive "sounds_sfx_patch_1_.pck" is replaced, replaced with "nothing" - with the "fake" file. Due to my limited modding and programming skills the only working solution was to import an empty "fake" file (with the same name and file size like the orignal "3845688376.bnk") into the gamearchive "sounds_sfx_patch_1_.pck". One of them is the sound when an enemy spots you. This seems to me (i am a noob modder) to be something like a "soundbank", containing several soundeffects.
#Ghost recon wildlands pc size archive#
That's how it works: In the gamefolder "Ghost Recon Wildlands\sounddata\pc" is a file called "sounds_sfx_patch_1_.pck", an archive of packed soundfiles that contains a file called "3845688376.bnk". Even it is not a perfect solution, it offers a better experience if you are interested in realistic gameplay. Finally i found a way to remove that annoying sound when an enemy spots you.
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